Lesson 4: Swimming into Sprite Lab
Lesson Summary
Students are introduced to Sprite Lab, using a goldfish pond example project. They work through several challenges in Course E, then examine the code in the Goldfish Pond example.
Lesson Goals
- Students will be introduced to Sprite Lab and explore how to write programs.
- Students will create new sprites and assign them costumes and behaviors.
- Students will define “sprite” as a character or object on the screen that can be moved and changed.