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Inclusive Frameworks in K-12 CS Education

Lesson 7: Big Goldfish, Little Pond

Lesson Summary

Students discuss how people might use computers to solve invasive species problem. They revisit the goldfish pond example project to examine sprites and their behaviors.

Lesson Goals

  1. Students will consider what computers have to do with invasive species.
  2. Students will consider how people use computers to help with invasive species problems.
  3. Students will create an interactive animation using sprites, behaviors, and events.
  4. Students will identify actions that correlate to input events.